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Showing posts with the label Character Building

Internet D&D Questions Issue 2

Alright, welcome back. This is my second time trawling the internet for questions to answer. And let me say, I enjoyed more then I thought I would. If I continue to enjoy it, that means I have a new hobby! 1. Tinker rogue weapon/tool ideas Wow, this one's really interesting. Let's see how many I can come up with 1) Alchemist's Fire: Not actually my own invention, but definitely belongs in the list. PHB pg148. 2) Smoke Stone: Little stone, fired from a slingshot. On contact, heavily obscures the area with smoke for several rounds. 3) Sticky Slime: Green slime in small glass jars. Throw at enemies and the glass will break, causing the acidic slime to stick to your target. 4) Endless String: Looks like a small ball of string. The more you unravel it, the more string appears.Able to hold much more weight then should be possible. 5) Skeleton Key: Magical key that opens all locks. Well, that wasn't as many as I'd thought :( . Oh well. 2. Planning a 5e Planesc...

Internet D&D Questions Issue 1

OK. I decided, for something to do in my spare time (it does say hobbies in the title), to trawl the D&D sections of the internet and attempt to answer cool questions that were - in my opinion - never satisfactorily answered. 1. Where do the D&D 5e Books List Potential Curse Effects to Use for a Cursed Magical Item? Wow, I love this question. Well, not exactly this questions, but the fact that, now I realize it, there aren't many possible curse effects for magic items in 5e. Well, there are, but not many made for you. You have to come up with them yourself. The answer does a pretty good job of explaining it, but I want to challenge myself by coming up with at least 20 curse effects. Lets see what I can do! d20 Curse Effect 1 All mortals must succeed on a DC 14 wisdom saving throw to maintain any information about the item. 2 The item’s owner becomes attached to all their material possessions, and must succeed on a DC 12 wisd...