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Showing posts with the label Fifth Age

The Anticlimactic Ending to Fifth Age and my Final Thoughts

My party went through the final session of my Fifth Age campaign the other day. You can read about the first two here and here , and see initial my thoughts on the conversion here . Also, I'm really sorry it took me so long to make this post. Now, here we go. We ran this session on Roll20, and it began with Cooper and Jeff receiving a transmission. As you may recall, the two heroes were last instructed to hunt down The Purger, a rogue synthetic that believed humanity was a virus that needed to be destroyed. Jeff and Cooper had been searching for a few months, but without luck. The transmission was from their employer, telling them that The Purger was assisting rebel synthetics on the distant planet of Charl. They landed there near a battlefield where the synthetics were pushing back a group of humans who were attempting to assault their base. Jeff and Cooper needed to steal a ship from the Synthetics so they could attack The Purger's ship, which was orbiting the planet. ...

Fifth Age Session 2

I just played the second session of my mini sci-fi campaign (You can read about the first session here , and get the rules I'm using for it here . My review of those rules is here ). I'm really sorry it took so long, but lots of things were happening in my life that couldn't be avoided. I've set up with my players to do a weekly D&D game on Roll20 now, so I should be making posts like this one much more often. The plan is to do one more session of Fifth Age, then go through White Plume Mountain from Tales from the Yawning Portal . Now, onto the game! The players are: Cooper, a Synthetic (AI) Technician and Jeff, a genetically modified human operative (basically a rogue) The Players returned to the main planet in the system, to have a weeks downtime after escorting some miners and rescuing some people trapped on a space station under attack by a rogue Synthetic called The Purger.  After their downtime (Jeff won 60 credits on a slot machine!) we got i...

Fifth Age session 1

I ran my first session of Fifth Age, the science fiction 5e setting , and it was pretty good. I was supposed to have 3 players, but 1 couldn't make it. That meant that the gunner had to be the pilot, and they had to install a system to act as co-pilot. The players were: "Cooper": A Synthetic (AI) Technician and Jeff, A genetically modified human operative (basically a rogue) We started off with the provided introductory adventure, and it went pretty well. They had to transport 50 clones to a mine so that they could replace a group of miners that were on strike. They spent all their money on repairs, and took off. They had to bypass an asteroid field about 5 days into the trip, but rolled really high and got through without a scratch. When they landed, the miners were turning into a mob, and attacked. After a few rounds of combat, they retreated to the ship and activated the laser turrets. The miners suddenly decided to leave shortly after that. Rud...