I ran my first session of Fifth Age, the science fiction 5e setting , and it was pretty good. I was supposed to have 3 players, but 1 couldn't make it. That meant that the gunner had to be the pilot, and they had to install a system to act as co-pilot. The players were: "Cooper": A Synthetic (AI) Technician and Jeff, A genetically modified human operative (basically a rogue) We started off with the provided introductory adventure, and it went pretty well. They had to transport 50 clones to a mine so that they could replace a group of miners that were on strike. They spent all their money on repairs, and took off. They had to bypass an asteroid field about 5 days into the trip, but rolled really high and got through without a scratch. When they landed, the miners were turning into a mob, and attacked. After a few rounds of combat, they retreated to the ship and activated the laser turrets. The miners suddenly decided to leave shortly after that. Rud...
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